Of course, at level 2, he suddenly can gain a burst of speed, letting him attack a second time, in the same 6 seconds. Consider a level 1 fighter taking the attack action, he takes 6 seconds to attack. A RAI argument would be something like, let's see,Īs for the idea that the loading time is the same, even when you gain an extraordinary ability to take additional actions, it doesn't really make sense. This is not a RAI argument: that's exactly what the weapon property says. If you're a fighter using your Action Surge to get a second action during your turn, you can use that action and your regular action to take two Attack actions and fire one piece of ammunition with each. Then, if something lets you use it with a bonus action, you can fire one piece of ammunition with that action and if something lets you use it as a reaction, you can fire one piece of ammunition with your reaction. So when you use your action to fire it with an Attack action, you fire one piece of ammunition & thus can only make one attack, even if you have the Extra Attack feature. The rule says, and again I'll quote: "you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make". Since any NPC with Dispel Magic can automatically cancel your spell, you should beware of that.Īgain, argue intent and I won't argue against you, but the line says when use use any of those actions, you get one shot, regardless of what you would otherwise usually get.I really don't understand what you're arguing here. So, ends = broken concentration, lasted longer than duration or got dispelled. "When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it." Anyway, if you can tell me the mechanic that does what you said, I'd appreciate it.From Haste: The DM waited til he'd rolled all the little D4s and added it all up - and he held up his hand and said SHIELD! And laughed. I saw someone unload six charges of a magic missile wand into a caster. I get that using magic around casters is dicey. an ally close enough or w/e), I get off the second Sneak Attack in my reaction phase. Then, if the terms of my Readied action are met, I get to do another Sneak Attack (if its terms are met, i.e. Okay, turn two I Ready my action but go ahead and use my hasted portion to get off a Sneak Attack. They can dispell me or might not til they see what it is I cast on myself - for all they know I just did Blade Ward. Can you please explain the mechanic how this would happen?
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