![]() ![]() Research can be performed to unlock technologies which are, in turn, decided by a choice of three advisors at the start of every run (and even then, these advisors do not provide all of their research options in a single run, providing some replay value and a certain Rogue-like quality). Thankfully, Slipways does have some tricks up its sleeve to add a little depth. I suppose this is the trade-off for a more simplified experience. Connecting planets for trade can feel more like a game of snap than a carefully plotted empire. Overall, I found my first few games to be enjoyable, but I did feel like Slipways functions almost more like a puzzle game than a strategy. This is generally measured in terms of profits from trade, happiness of citizens (they grow displeased if their planet isn’t receiving what it needs) and the vastness of the trade network. The objective is, within this window, to build as successful an empire as possible. ![]() Making sure each world gets what it needs (and, ideally, sends its own produce to somewhere that needs it) is central to success in Slipways.Ī standard game of Slipways lasts 25 years in-game and about an hour in real-time. This leads to the last stage: creating slipways between worlds ensures that these planets can trade their valuable resources and keep their populations happy. Each kind of world both produces certain types of resources and requires others for its activities. These options range from simple colonies to factories, mines and many others. Probes can be flung from held planets to identify pings within range (usually revealing some worlds to explore), then these worlds can be clicked to show a small dropdown menu of options for development. The core of the game can be broken down into three key actions: discovering new worlds with probes, deciding what each new planet should do (from a limited list for each world), and – finally – linking worlds together with trade routes (the titular slipways) to establish healthy trades.Įach of these three stages is extremely simple and handled with one or two clicks. Slipways wisely simplifies the first run by removing pre-game choices and launching a basic scenario. A comprehensive tutorial is available to read in-game, and this takes all of five minutes, making for a swift introduction to all of Slipway’s systems.Īfter a quick read, it’s straight into trade empire management. Instead, Slipways is eager to get its speedy planet colonization event on the road. Story is not the focus of Slipways a campaign mode is available, but this is unlocked through play rather than the star of the show. With a powerful army and a mysterious rumour both on the rise, Chorus needs to discover how they can protect the ones they love - before it's too late.Įxplore a beautiful, atmospheric land and fight monsters on your journey to find your place in the world.Slipways is styled as a 4X empire-building game that strips away all that unnecessary warfare, diplomacy and granular detail, leaving behind a tidy little empire management game that is laser-focused on establishing successful trade networks and optimizing an interstellar business empire in a bite-sized session.īy stripping away much of the detail of a full 4X Slipways has created a streamlined experience, but there is still a lot to unpack here. They quickly learn things aren't going to be as easy as they hoped. Seeking a better life, Chorus moves to Boreala, a village where members of the Defense Guild train under the wisdom of an old veteran. ![]() Their small size certainly doesn't help anyone take them seriously, either. Being a tree frog, however, society expects them to lead a life of religious studies, instead of training to be a warrior. FROGSONG is a heartfelt adventure where it's okay to be small.Ĭhorus is a little frog with huge dreams of protecting the world. ![]()
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